2. Let's practice with this activity.
3. The teacher gives each group a “Paul’s Family Tree” card. Students choose a token and place it on START. They throw the dice and the group with the highest number goes first. When they land on a cherry with a question mark (?) they have to choose a card and answer the question. If it is correct, they pick the corresponding family member to place on their card. If it isn’t correct they miss a turn. The first group to complete their “Paul’s Family Tree” card with all the family members is the winner of the game.
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